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Project Type

Buzzway is a futuristic concept for smart shoe insoles that comes with an accompanying app. For hands-free navigation, Buzzway vibrates the respective foot using sensors to offer directional cues without looking at the mobile phone screens.

Project Type​

Wearable Technology

Role

Researcher

Concept Generation

Prototype Development

Usability Testing

Sponsor

NOKIA Research Centre,

Finland

Year

08 Months

(2013-2014)

PROJECT TYPE

The Problem

Project goal was to design new clothing embedded with sensors, and design user interfaces constructed from items typical of clothing
 
Some of the specific objectives provided were:
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  • Clothing should be affordable and used daily. 

  • There should be no focus on military clothing, medical clothing, or wearable gadgets/accessories such as bracelets or watches

THE PROBLEM
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Technology Research

Examined commercial wearable technology and commercial electronics. The market offers:

  • Integrated Circuits

  • Wireless Communications

  • Physiological Sensors

  • Ultra-low-power devices

Fabrics Research

Examined the availability of functional fabrics. 

  • Moving fabrics

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  • Fabric that Glows

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  • Naturally Functional fabric

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  • Hydrophobic Fabrics

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Secondary Research

Our aim was also to understand what commercial wearable designs are already available and what technology exists to support our task to create a new wearable technology concept. 

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SECONDARY RESEARCH

Primary Research

1:1 interviews were conducted with 10 users in India and 10 users in Finland to know about their perceptions of smart clothing and understand what they actually need and want from their clothes.


We realize that people's desire for smart clothing isn't something we see in tech movies. As a matter of fact, people are looking for clothes that perform better and operate more efficiently. 

 

PRIMARY RESEARCH
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Ideation

Several concepts were generated at the Indian Institute of Technology Kanpur and Aalto University Finland.

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IDEATION

Concepts Generated

About 20 concepts were developed that were categorized into five categories.

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CONCEPTS
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Research Question and Converging to an Idea

In what ways can we inhibit the user's interaction with their screen-based devices during navigation, and instead leverage hands-free navigation to better engage them in their surroundings?

RESEARCH QUESTION

Redefining the Problem Statement

Designing a smart navigation shoe that can take you to places without looking into the map.

REDEFINING THE PROBLEM
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Before designing the prototype, the following points were considered

  • Should be wearable for relatively long periods of time. ​

  • A shoe can be fitted with miniature electronics.

The prototype video demonstration 

This product is a shoe insole sensor that vibrates the respective feet to provide cues for making left or right turns. Therefore, the user does not have to constantly look at the mobile screen for visual cues. 

THE PROTOTYPE
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Hardware

  • Teensy 2.0 microcontroller.

  • 4.0 BLE Bluetooth module.

  • PCB was designed to control power to the Teensy 2.0 board and for signaling the Bluetooth. 

  • Extremely lightweight 3.7V and 400mAh battery

  • Vibrator Motor.

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Software

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  • In this application, each shoe is paired with the app.

  • The tourist has to select all the places they are interested in, they would press the "+" sign and then "GO" to begin navigation.

  • During navigation, the application runs in the background, and the phone can be locked and put in the pocket. 

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User Testing

User feedback was collected on GALA day in Finland when the prototype was tested. Positive feedback was received and the prototype was highly appreciated. 

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USER TESTING

System Usability Score (SUS)

SUS ratings were taken from 32 users to get instant feedback about the product. The mean score was 80.315 and thus the feedback was positive.

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SUS SCORE
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Limitations of the Design

Power - Power has been one of our product's biggest limitations. Even though transistor density continues to shrink exponentially, efficient battery systems should be designed for prolonged product usage. 

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Heat Dissipation - The electronics bundled with our design suffer from heat dissipation problems. Processors must be designed to disperse heat away from them, otherwise, they will suffer thermal shutdown.

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LIMITATIONS
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